God Save Birmingham
I have never grown tired–and likely will never grow tired–of zombie games. When I heard about a new one that’s set in medieval Europe, I was invested right away. DayZ by candlelight? Count me in. The end result is effectively that, though it’s worth mentioning what I played is a pre-alpha build, so it was essentially just a limited playground that tried to capture the eventual game’s mood.
The survival genre’s usual mechanics were there, like staying well-fed, healthy, and energized, and a rep for the game told me the plan is to add a crafting system in the future too. My favorite little detail, however, is the physics of the game. Running barefoot through a muddy village, dodging a half-dozen undead, I sought to hurdle a short fence, but I biffed it, clipped my shins, and tumbled over the structure. Getting up, I had to sprint away to give myself breathing room, and then I realized I’d dropped my pitchfork in the tumble. Oops. That took some time to recover, but it’s these sort of emergent moments that make games like God Save Birmingham so much fun, and I’m looking forward to the full experience here too.
God Save Birmingham will debut first on PC, but there’s no release date yet.
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